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《艾尔登法环》"We don't reuse enough": Far Cry 4 director says developers

导读:官方正式披露《艾尔登法环》新动向,No matter how many times you w,让关注该作的玩家颇为关心。 本条消息来自官方渠道「Rock, Paper, Shotgun」,为《艾尔登法环》玩家整理如下要点。 No matter how many times you walk through the Like A Dragon series' nearly...

官方正式披露《艾尔登法环》新动向,No matter how many times you w,让关注该作的玩家颇为关心。

本条消息来自官方渠道「Rock, Paper, Shotgun」,为《艾尔登法环》玩家整理如下要点。

No matter how many times you walk through the Like A Dragon series' nearly ever-present stomping ground of Kamurocho, odds are you'll never get sick of seeing its streets and alleyways. RGG Studio are among many studios - Elden Ring developers Fromsoftware included - who've seen their creative asset reuse widely praised in recent years. While they're far from the first to master leaning on previous bits of design top help save time and resources, Far Cry 4 and Assassin's Creed 3 director Alex Hutchinson reckons it's more key than ever right now that other studios follow their lead. Read more

(以上为《艾尔登法环》官方英文公告原文摘录,本站保留原文以便玩家查阅。)

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