游戏介绍
Slurkum is a fantasy themed survival game designed to provide a unique experience. Explore a map of vast proportions with many points of interest, filled with a plethora of various monsters based on AD&D lore. Towns, villages, ancient ruins and unholy places strewn across the map in various realms. Develop your skills and reputation at a casual pace, claim land as your own for your housing, speak with townspeople for quests and goods to trade.Resources are plentiful through mining, hunting, monsters, and crafting throughout the land, and each region has it's own unique points of interest and monsters. Housing can be used with a land claim, factions can be joined for Order/Chaos conflict, capture bindstones for faction teleport networks. Game server environment is loosely based on key elements of popular mmo and simplified for a more casual gaming experience in that genre. Using a purely authoritative server architecture, Slurkum is made with the admin / host in mind, as well. With the built-in Game Master menu, administrators can designate trusted players as GM's for events, disputes, and more! As with any situation, awareness is key. With that said, keep these points in mind as you explore Slurkum.=PvP Color Flags=Blue = Lawful citizenGreen = Fellow townsman and allyOrange = Enemy town citizenRed = Murderer (attackable by all and banished from safe zones) Be mindful in your travels, as many beasts, vermin, undead, and other foul things dwell in the wilder and darker regions of the land.=Beastiary= Trollkin: kobolds, goblins, orcs, hobgoblins, cyclops and trollsDragonkin: wyverns, dragons, hydras, lizard and dragonmenNightspawn: ghastly, vampire, nightmare, werewolves and nightfiendsVermin: snakes, rats, spiders, mutants, insectoidsLegendary: snowfiend, manticores, harpy, tree ents, vendigos, chimeras and griffinsHellborn: lava golems, beholders,, rippers, undead soldiers, demon lordsWildlife: bears, wolves, deer, rabbit, boar, fox Slurkum offers a robust combat system with single, double, even triple melee attacks (sufficient stamina required). Crossbow and pyromancy offer ranged options, with kick and uppercut for when that enemy gets in too close.=Combat=Armor Class: AC reduces the attack rating by scaling the damage: (raw damage * scaled percent) / 100Example: AC of 15 would weaken an attack to 85%Stamina Cost: all melee attacks cost staminaAttack Strength: raw damage is scaled against current stamina: actual damage == (raw damage * scaled % of stamina) / 100Example: 50% stam reduces attack damage to half, while 100% delivers fullPugilism: right hook, left hook, uppercut, kick, jabs, rolls, and combosGreat Weapons: more attack range and damage in exchange for high stam cost Hand Weapons: one handed weapons quick but less damageCombo Attacks: single click- 1 swing, dble click- 2 swing combo, pressing 2 concise dble clicks- 3 swing attack, kick key and also a special melee key (all dependent on stamina supply) As stated earlier, simplified functionality is intended and crafting is no exception. For most items, crafting will be a two part process where you refine ingredients or resources using a station, then combine them with your crafting menu. Each station requires a specific fuel, depending on it's purpose.=Crafting=Forge: process ores and also prepared metal to create ingotsWork Station: mill select raw lumber to plankTanning Station: process various animal and monster skin to rawhide for leatherworkCooking Station: cook prepared meals and basic meatsAlchemy Station: distill extracts for potions and tinctureCamp Fire: cook meats, regain temperature, repel nightspawn=Resources=[Mining] Ores and Rock can be obtained by breaking apart boulders scattered throughout the land (pierce damage is best)[Gathering] Herbs can be picked from the ground[Harvesting] Wood and certain plant materials are can be had by physically damaging them - (slashing damage is best)[Water] Only available from well